![]() ![]() comes at a good rate, with a nice challenge to battles - including these very early-game Abras setting themselves up with clever plays, believe it or not! Sadly, despite some welcome changes to movesets for opponents, the balance falls off once you get going.īrilliant Diamond and Shining Pearl occupy a tricky spot in the series. More simply: they've just remastered the wrong stuff. Share - result in something more bluntly palatable but far less natural, smoothed in all the wrong places like an oil-based portrait yassified through FaceApp. They're coarse and awkward but, crucially, at least characterful as a result, and Brilliant Diamond and Shining Pearl's catch-all attempts to smooth that over - like the parachuting in of the always-on Exp. The original games were strange, uneven things, with some curious difficulty spikes in battles, a famously bizarre type imbalance (a fairly Steel-heavy game with just the one Fire-type evolution line to counter it, the less-than-useful Ponyta and Rapidash, if you didn't choose the Fire-type starter), some weirdly easy-to-miss HMs, and a Chibi-and-pixel-art mix of styles. ![]() What really lingers, though, is how indicative this is of Brilliant Diamond and Shining Pearl as a whole. To counter that I can halve the amount of Pokémon I regularly carry in my team, or try to dodge as many trainers as possible, but that's hardly ideal - and could easily be avoided by simply including the option to turn the Exp. It means that while only ever battling trainers, catching previously un-caught wild Pokémon, running from all other encounters and occasionally swapping the odd 'mon out of my party, I was still consistently eight to ten levels above my opponents throughout. They're remakes - very close remakes, it turns out - of 2006's Pokémon Diamond and Pearl, which are very different games to the Sword and Shield of 2019, and so the result is predictably messy, the eighth-gen's easy, weightless momentum plonked into the fourth-gen's world, its trainers, encounters, and opponents all largely identical to the originals in level and stats and strength. But Brilliant Diamond and Shining Pearl, naturally, aren't built from the ground up to accommodate an always-on Exp. When you battle him, he will use his Mega Stickpin to Mega Evolve his Metagross.In the other generation eight games, Pokémon Sword and Shield, this isn't too big a deal - the games themselves were, at least in theory, built around things working that way, and so whatever you may think of their pacing, the opposition trainers, their Pokémon and their levels were placed in that game with the mechanic in mind, the game created with some intention towards it as a whole. Having encountered Steven Stone numerous times across the Hoenn region, it turns out that he is the champion of the Hoenn region. Drake focuses upon Dragon-type Pokémon and has a team that has a wide variety of moves. She has somewhat of a repeated team in the first match Glacia focuses upon Ice-type Pokémon and has a team that fully monopolises on the weather, Hail. While you wouldn't expect it from her, she focuses in Ghost-type Pokémon and, in an upgrade from the originals, uses a Dusknoir in her battles. He will use Pokémon such as Shiftry in his battles ![]() Sidney is the first member of the Elite Four and is one of the few Dark-type focused bosses in the entire history of the franchise. This league reverts to the classic method of you battling them in order, but after the completion of the Delta Episode, the Elite Four can be rematched at a higher level. The Elite Four in Hoenn are positioned within the Pokémon League to the north of EverGrande City, only accessible after you have all eight badges.
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